Evergarden

What if our digital lives behaved like plants—growing, decaying, and renewing based on how we treat our attention? Designed as a critique of extractive tech systems and a proposal for a more humane digital future, Evergarden encourages users to slow down, reflect, and tend to their online environment with more care.

Jan 12, 2026

INSTRUCTOR

Luiz Ludwig

INSTRUCTOR

Luiz Ludwig

INSTRUCTOR

Luiz Ludwig

Skills

Figma, User Research, Wireframing, Prototyping

Skills

Figma, User Research, Wireframing, Prototyping

Skills

Figma, User Research, Wireframing, Prototyping

Team

Gioia Wang

Team

Gioia Wang

Team

Gioia Wang

Orange Flower
Orange Flower
Orange Flower

Project Goal

Project Goal

Project Goal

This project explores how speculative design can reveal the hidden emotional and ecological impacts of our digital habits by transforming them into acts of cultivation. I aimed to expose the unsustainable rhythms of today’s attention-driven interfaces and propose a gentler alternative.

This project explores how speculative design can reveal the hidden emotional and ecological impacts of our digital habits by transforming them into acts of cultivation. I aimed to expose the unsustainable rhythms of today’s attention-driven interfaces and propose a gentler alternative.

This project explores how speculative design can reveal the hidden emotional and ecological impacts of our digital habits by transforming them into acts of cultivation. I aimed to expose the unsustainable rhythms of today’s attention-driven interfaces and propose a gentler alternative.

Design Solution

Design Solution

Design Solution

Developing Evergarden required thinking not only about visual metaphor but also about how systems behave—when they slow down, when they rest, and how they communicate care. The project seeks to provoke reconsideration of the digital environments we accept as normal, and to imagine technology that prioritizes balance, intentionality, and well-being over consumption.

Developing Evergarden required thinking not only about visual metaphor but also about how systems behave—when they slow down, when they rest, and how they communicate care. The project seeks to provoke reconsideration of the digital environments we accept as normal, and to imagine technology that prioritizes balance, intentionality, and well-being over consumption.

Developing Evergarden required thinking not only about visual metaphor but also about how systems behave—when they slow down, when they rest, and how they communicate care. The project seeks to provoke reconsideration of the digital environments we accept as normal, and to imagine technology that prioritizes balance, intentionality, and well-being over consumption.